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« The Rise of the 3D Printer; an update | Main | Direct Response Television - Kid Targeted Products - Cracking The Code »

October 11, 2011

Comments

Gina Manola

Great article, Mary! Thanks for covering this angle of game design.

Pamela

Pretty insightful. Thanks!

Kate

This is a great story-we did something similar with Morphology last weekend at the Walker Art Center in Minnesota-check out the link to see! http://www.onezillionbooks.com/2011/10/life-sized-morphology-game.html

effective resources

Diablo II had one the best pvp styles in any game.
The reason for the switch to arenas only for pvp was probably that Blizzard
wants a very story driven experience for the player/party.
To interrupt the flow of the game by some power? leveling griever, would
undoubtedly ruin what Blizzard is trying to tell and show you.
It is like reading a big book just to have your little brother come
in your room and remove the book mark. Keeping pvp in areas helps Blizzard because they can observe much.
.

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