Move over Angry Birds, here come Angry Amoebas! If you think video games have become too realistic, these games may not be for you. But, if you remember the thrill of playing with bugs as a kid, setting up cricket camps and putting them through a series of Hunger Games-styled obstacles, reenacting the olympics with grasshoppers, or being fascinated by the micro organisms smooshed between glass and enlarged by a microscope in your chemistry class, then you’ll love the concept of “live” video games. Modern technology and science have teamed up and taken electronic game play to a whole new level. A microscopic level.
About four years ago, Stanford bioengineering professor, Dr. Ingmar H. Riedel-Kruse started working on the idea of using live paramecimum as the players in video games. By merging biotechnology and simple electronics he has produced the basis for what he calls “biotic video games”. So far, Riedel-Kruse has created three types of games using biological processes: paramecia, PCR (polymerase chain reaction – an automated process for creating millions of copies of an organism’s DNA in as little as two hours), and yeast.