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« The Death of the “Price Point”? | Main | Kodak, Polaroid, Hasbro and the Challenge of Innovation »

July 26, 2012


Yvette Pompa

As adults, we tend to forget to play. Our family recently moved. At our previous home we had two tree swings. I made it a point to swing every day no matter what. Play!

June Bliss Hargrove

We don't stop playing because we grow old; we grow old because we stop playing.
-George Bernard Shaw

Very important words to live by and to encourage within your community.

Neil Coleman

Here's one for you - Play England has joined forces with UK app experts to create a phone-based mapping tool so that any child can GIS identify their favourite play sites and also see what other kids recommend trying out.

I'd like to go even further than that, by asking this question - how can we get the funny (ha, ha or peculiar) sensations of swinging, of slight vertigo, of a rollercoaster, of the `leaving your stomach behind' sensation of a fast elevator, or going over a humped bridge in a car, and build those funny sensations into our new games, toys and especially the educational arenas?
For example; as adults we know it's a balance effect on the inner ear but all kids care about is that it feels funny in the tummy. So how do we combine them all - fun sensations, education and games/toys?

Richard Gottlieb

I would love to hear how a amusement park ride developer would do if he or she had a shot at designing toys. They may come up with what you described.

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